Stalker path in the dark hiding places and secrets. Passage of the mod "The path in the darkness
As planned by the developers, all the tools can be found on Cordon without going to other game levels. We will share in this guide where to find tools in the stalker Way in the Dark on Cordon.
For rough work
After talking with the military at the checkpoint and taking the quest to collect money, we go to the camp for beginners. We find the Wolf and climb into the attic of a nearby house. Next to the chimney there will be a set for rough work.
For fine work
The second set must be sought at the elevator located next to the railway embankment. Approaching the elevator, we climb along the metal ladder to the roof. In one of the add-ons, there is a set for fine work.
For calibration
We can find the third set in the Cordon dungeon, located under the beginners' camp. The entrance to it is located behind the hermetic door, located in the first house if you enter the village from the side of the road.
Having descended into the dungeon, we go through the tunnels keeping to the left side, having reached the very end we find a descent into the laboratory. Going down the flights of stairs to the very bottom, under the last flight of stairs, on the floor, there will be tools for calibration.
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Stalker mod Path in the dark all 20 caches on Cordon
all 20 caches on the cordonSTALKER Path in the dark Instruments
0:10 Tool for rough work0:50 Fine work tool
1:20 Calibration Tool (Cardon Dungeon)
S.T.A.L.K.E.R. Path in the Mist #4 - Tools on Cordon
We continue the passage of the wonderful mod S.T.A.L.K.E.R. Path in the Mist.Don't forget to subscribe and like! =)
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S.T.A.L.K.E.R (Way in the Dark) - SUPER ARMOR, #11 (ULTRA, 60FPS)
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STALKER A path in the dark Find a cache of diggers
Caches in the game S.T.A.L.K.E.R Path in the dark
Here are shown all the hiding places on the cordon, which are in vogue way in the dark :)Watch, like, comment :)
PATH IN THE DARK: NEW BAR AND TECHNICIAN (#8)
Passage Way in the dark: it's time to look around in the new bar of Duty. And the technician is suddenly not looking for tools.S.T.A.L.K.E.R - Path in the dark. How to get rich at the beginning of the game.
Video on how to get rich at the very beginning of the game.S.T.A.L.K.E.R Path in the Mist Tools and a captive Svoboda
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S.T.A.L.K.E.R. - Path in the Mist. Series 7. Oscilloscope
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S.T.A.L.K.E.R (Path in the Mist) - ARTIFACTS IN THE LABORATORY, #12 (ULTRA, 60FPS)
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S.T.A.L.K.E.R. PATH in the MIGHT (#10) ☢ SIDOROVICH'S SECRET STASH
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STARTING THE GAME [Path in the Dark] [Walkthrough] [Cashes+Nishtyaki] #1
The first series of the passage of the mod for the stalker ZP Path in the Mist.USEFUL timecodes:
9:43 - tools for rough work
9:52 - leather jacket (beginner)
9:57 - fine work tools
13:19 - body armor ChN-3 a
14:46 - steel helmet
14:51 - CORRECT PASSING of the Gop-stop quest
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Hidden in the video (yeah, actually lies in a conspicuous place) is an Easter egg - find the moment where I said the word chakayamba.
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P.s I tried to make it as funny and informative as possible at the same time, please rate it, either like it or dislike it, but in the case of a dislike, please write what you didn’t like.
Borland's stash!
Modification of the level of the official addon. A path in the dark, a new step in the stalker's modostroy.S.T.A.L.K.E.R. Path in the dark - Borland's Cache.
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Path in the Darkness #04 [Serious Matter]
Rate and comment!In this part:
00:59 Talk to Dubolom
01:45 Talk to Wolf
05:56 I will take the student to the ATP
06:22 I'll bring a container to Garlic
12:20 Talk to a speech therapist
13:18 Talk to the deserter
15:48 Talk to Kolyazin
16:31 Talk to Borland
18:52 I'll talk to Sidorovich
21:30 Talk to Wolf
22:15 Talk to Kishka
27:10 Talk to the Draftsman
28:49 I will inspect the first shelter
34:17 I will examine the second shelter
37:07 I will examine the last shelter
37:28 Talk to Pate
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Here is a complete walkthrough of the Path in the Dark story mod, another name for the Spectrum Project.
- When trying to cross the cordon, our hero is detained by the military. It turns out that the documents are fake and our partner named Borland is being taken prisoner by the military. The redemption price is 30 thousand rubles.
- We immediately go to the garage at the checkpoint, near the UAZ, there we select the Thunderstorm assault rifle, it will be useful to us in the future. The best way to earn money is in the village of beginners. They are periodically attacked by warriors, good loot falls from the corpses, we sell it to a local merchant. Also on the roof of one of the houses in the village (in the pipe) is a sniper. You can also complete the tasks of the Wolf. When we collect the required amount, better than 35-40 thousand, then we go to rescue our partner.
- Next, we act in tandem with a friend. We run to the ATP, there we carry out the task of the merchant about the Rat. We pick up the PDA of the Rat and Svoboda. We go to the point on the elevator, our hero is stunned. We return to the village and speak with Borland. Then we rush to Sidorovich and from there we save ourselves to the grandfather in the swamps.
- Grandfather gives us instructions, we listen to him, we return to Sidorovich for equipment and a key card from a secret laboratory. In the laboratory we kill all the zombies and the controller, we are looking for a device to open the door. In the corpse of a purebred there is equipment for hacking, and we break open our cherished door with it. We pick up the documents and return to partner Borland.
- According to the script, after a conversation with Borland, the door explodes and the Monoliths attack us. We take supplies from the corpses, then we find the Monolith at the door, we take the key from him. In the open room we select the key card. We get out of the premises through the pipe, we get to the dump.
- In the car at the checkpoint, Borland is already waiting for us, after talking with him we learn that we are infected with a terrible disease. Our path lies to the diggers. We take the PDA from the corpse, we find antidotes with medicine at the level below. On the way, the Spectrum fighters interfere with us, we kill them, and we give the medicine to our partner.
- Further, the plot leads us to the Bar. We speak with Voronin, we carry out his tasks. Then we perform the tasks of the Bartender. In the swamps we kill the Psycho, we remove the key from his corpse. In the location where Psycho lives, you can find valuable artifacts, don't miss them! We return to the bartender, sell junk and buy good equipment.
- Under the base of Debt we find a secret passage to the laboratory. At the entrance to the lab there is an artifact that adds a good carry weight, we are looking for it. We collect documents in the laboratory, kill all the zombies. Closer to the exit, the controller will meet, he is not a hindrance to us, we go out to the surface into the city.
- In the city we find ourselves at a military checkpoint, we receive a task from their leader to search for a box. The box is in the center of the anomaly. Be careful, Spectrum fighters appear there, we fight them off. We hand over the quest to the military and go in search of dynamite.
- Dynamite lies on the playground. It needs to be installed on an enemy armored personnel carrier, it is best to sneak up on the military vehicle from the side. We install dynamite and run to the military, the assault will begin soon.
- It is better to keep the defense in a two-story building, from there it is easiest to shoot down enemy helicopters. We crawl through a hole in the fence and get into the House of Culture, there are no mines. We clear the building of enemies and descend into the basement. There we talk with the leader of the Spectrum group. We take the money and run upstairs, returning the same way that we got into the city. End.
For those who are looking for tools in the Path in the Mist mod:
- for rough work: the attic of one of the houses of the village of beginners.
- for fine work: the roof of the elevator at Kordon;
- for calibration: in the dungeon on Cordon, under the stairs.
Codes from locks to doors in laboratories (for those who do not want to bother):
- laboratory X5: code 7200;
- laboratory X14: code 0519;
- Spike bugs in the quest with Azoth: values 93 and 186.
Passage of the mod "Path in the dark" also see the video:
The plot begins with the fact that the stalker Shroud tries to get into the exclusion zone and on the perimeter meets Borlanda.
We speak with Borland and head towards the checkpoint.
Having reached the checkpoint, we speak with Shmatko and the military notice that the documents are forged and take Borlanda captured and ask for 30,000 rubles for his release.
After a dialogue with the chief at the checkpoint, he goes to the garage and takes the Thunderstorm in the UAZ.
We go to the village of beginners. You can raise some money there.
For example, after a military attack on the camp, you can loot and sell all the loot to the merchant
Also in the village on one of the roofs you can find SVD, as well as a grenade launcher
Next, we take the task from wolf, but before you send it to perform, you can climb onto the roof, jump over to the neighboring house and find the Stalker's overalls in the attic.
After we collect 40,000 rubles, we go to the military and redeem Borlanda
Next, we go with him to the ATP and talk with the merchant.
We take from him a task to search for a rat. We pick up his PDA and PDA of a dead Svoboda and go back. Next, we go to the Elevator and lose consciousness there.
After we come to our senses, we go to the village of beginners and talk to Borland. Next, we speak with Sidorovich, then we run to the grandfather in the swamps.
After that, we run back and take equipment and a key card from the laboratory from the merchant. We go to the laboratory. We kill the controller and look for a device to open the door.
We find the corpse - we search it. We find a device for opening the door.
In the laboratory we find documents and return to the village.
After dialogue with Borland the door explodes and there is a shootout in the Monolith We deal with the Monolith.
We find the door where the Monolithian sits and take the key from him
Next, we go to the door opposite and there we pick up equipment and a map. I'm going to the landfill
At the checkpoint of duty we learn that we are infected
After that, we run to the diggers' bed and search there. We pick up the PDA, move on, and pick up 2 antidotes. And at the exit we meet guests
After we go to Borland and give drugs.
Then we go to the bar and talk to bartender. Next we go to Voronin and do his job. After that we go to bartender and take a job from him.
We go to the swamps on Rostock and kill there Psycho. We search and take the key from him. There are also 2 good artifacts not far from the anomaly
Before going to the dungeon, you can return to bartender and get ammo.
Under the base we find the entrance to the dungeon and go to another location.
In the laboratory near the entrance you can find an artifact.
We find documents. We leave through the metro to the city.
After we rise to the surface, we meet the military and go to their base
There, their leader gives us a task to search for a box - we agree.
We find the box in the anomaly. We select. 4 guests show up.
We return back.
After we hand over this task, we go in search of explosives.
We find explosives on the playground. We imperceptibly approach the armored personnel carrier and install dynamite on it, and return to the military.
The assault begins.
We go to the 2-storey building and knock out helicopters.
Next, we go to the House of Culture through the broken fence and in the basement we speak with the leader of the group Spectrum
We take the money and go to the top. We kill the military and go to the hatch that led us to the city
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